So I headed to KartWorld today with Darren and a few of the lads to review and play on their paintball site. Got a few nice shots including nailing some kid in the head shooting through grass and lighting up guys like a christmas tree who went near our flag and a nice crotch shot on one of the guys! Heres the review I wrote on PaintBaller.ie:

KartWorld has gotten it right. Today I visited the site and played with the punters to get a good Idea of the site, I was blown away. Kartworld presents unique game types that makes it a refreshing break away from the linear environments of paintball. With entrance fee including all gear, 300 paintballs and 8euro for an extra 100, you can’t go wrong, Ages 12+ can play here. 3 sites, each with well suited game types, with points given for winning and time, and breaks inbetween to wipe the paint from yourself (depending on the kind of player you are) and a chance to a can of coke and a snickers, the 3-4 hour sessions are extremely fun.

So lets start off with the rental gear you get. Equipped with a Inferno marker, that unlike a lot of site markers, this one is actually accurate and fires far, crono’d to around 280, each tank is replaced after every game so no crying that you ran outta air. Camo overalls, protective gloves, 4 pod pack, hair net and pads (if yer scared). The masks are handled with more love than I was as a kid, with anti-fog lenses, washed after every session and placed in a dehumidified room, they’re clearer than the gulf of Mexico’s water, before BP Oil got to it of course…

After you’re given all the gear, you walk to the main area kitted out with picnic tables and a shop, where you recieve your paintballs and hoppers. Now whats good about KartWorld is instead of being given a awkward arm band, your hopper is coloured red or blue depending on which team you’re on. You return to this area inbetween games, instead of being stuck inside a safety area, where you can buy more paint, drinks or food or talk about how I shot Sam in the crotch (sorry Sam).
Now for the three game sites: The Bridge, Ground Assault and Chemical Alley.
The bridge is a large area with stacked tires and barrels for cover. Theres a big shaky bridge in the centre with two flags, when red is pulled up, blue goes down and vice-versa. The idea of this game is at the end of the time that whoses ever flag is higher wins points. The Bridge is a savage idea, essentially yer out in the open like a target running across it, suffice to say the adrenaline is pumping like crazy. The area below the bridge is perfect for picking off people who go near it! With a ‘go back and touch base’ unlimited life idea is brilliant, means you can go all out for it or rambo it up, I counted 16 bruises on my upper body after going for the flag a few times!


After a quick break we moved to Ground Assault aka the Beach. Its basically a recreation of the Normday Landing beaches with mad bunkers, mounds and even sandbags. Another flag based game, one team starts one end, sprinting up, diving, sliding and rolling for cover, the other team is up at the other end, confined to a base and two bunkers at either side spraying a wall of paint at thoses who have enough balls to try grab one of the three flags. Teams starting out at the end who have to run have unlimited lives and those at the base have a single life. In the case both teams get all three flags in each turn, the team who did it the fastest wins. Irishoutlaw27 and Milsim fans eat your hearts out.


Finally we move to Chemical Alley. Its a varied terrain are with grass, stone, a stream with mini bridges and mountains, scattered around are stacked containers with crates inbetween (perfect for pot shots through)! Idea is to grab the other teams flag and get it back to base, however the marshals mix it up by placing 8 yellow pod yokes randomly around, if you find one, grab it and run back to base like hell coz its worth points! I found 2 by pure fluke! I found it class because at the start I sprinted like hell and secured the area to the left, with my team securing 2/3s of the area! For the first 8 minutes, when you were hit, you moved back, when the fog horn sounded, it meant sudden death. In our game when it sounded, basically all firing stopped and everyone legged it for cover!
At the end, they bought back the pods we didnt use instead of making us waste them which was pretty sound! A nice little final touch was awarding a medal to the most badly bruised! With game types being mixed around for a new experience each time with good and fair marshals, I suggest anyone in the muster area visit kartworld paintball at least once, its a fantastic and colourful (depending on how bad a player you are) experience!
From talking with the guys there, it seems they’re really into having events, wars and skirmishes there and are open to the idea of SpeedBall too! So keep an eye on KartWorlds site for future stuff to come!